Joint Work
What happens when a modeler, an animator, scripter and a builder create together — full features shipped as one team, from asset to animation to live code.
What happens when a modeler, an animator, scripter and a builder create together — full features shipped as one team, from asset to animation to live code.
Clean topology, premium finish — game-ready 3D assets that hold up close.
I'm Ansel, a 3D modeler in the Roblox ecosystem. I build hard-surface and stylized assets — weapons, vehicles, environment kits, UGC items — modeled in Blender, textured for Roblox's rendering pipeline, and optimized to hit poly and texture budgets without looking like it. Every asset ships with clean topology, sensible UVs, and LODs where they matter.













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Games and communities I've contributed models and assets to:
Smooth motion, polished presentation — R6, custom rigs, and cinematic cutscenes that keep players engaged.
Hi, I'm VexMex, a 17-year-old game animator with over two years of experience creating high-quality animations. I specialize in R6 animations, custom rig animation, and cinematic cutscenes, with a focus on smooth motion, polished presentation, and engaging visuals. My work has contributed to experiences totaling over 830 million visits.
Every animation project is different — reach out on Discord below and let's talk about what you need.
Front-end and back-end systems, plus Aura, Skill and Cutscene VFX — code and visuals under one roof.
Hi! I'm Eli, a Roblox developer specializing in Fullstack Scripting and VFX Design. I've been developing for 4 years and have contributed to experiences totaling 4.4B+ visits. I build both front-end and back-end systems, and specialize in Aura, Skill and Cutscene VFX scripting — effects that look great and stay performant.
💬 My prices are based on the task — hit my DMs for more information and a quote.
Single effects — auras, impacts, simple ability visuals.
Layered skill effects, multi-stage abilities, synced VFX scripting.
Full cutscene effects with camera-synced visual sequences.
📋 Scripting commissions are quoted per task — DM with your project scope for pricing.
-- Server-side ability cast with validation + rate limiting local function onCastAbility(player: Player, abilityId: string) local profile = Profiles[player] if not profile or not profile.Abilities[abilityId] then return -- never trust the client end if not RateLimiter:allow(player, "cast", 0.35) then return end if os.clock() - profile.LastCast[abilityId] < COOLDOWNS[abilityId] then return end profile.LastCast[abilityId] = os.clock() CombatService:resolveCast(player, abilityId) VfxRelay:FireAllClients(player, abilityId) -- clients only render end
High-detail worlds, built to be explored — maps with mood, scale and story.
Hi! I'm Memories, a Roblox developer specializing in building high-detail maps. I've been developing for 10 years — 4 of them professionally — and have contributed to experiences totaling 3B+ visits. From fog-drowned ruins to sunlit shrine gardens, I build worlds with atmosphere, readable layouts and performance in mind.










Games and communities I've built maps for: