VOLUME ONE

Early document. Figures are point-in-time; several engagements stay under NDA.

Everything shown here is what the NDA allows.

1.5B+ User Experiences contributed across managed titles
User Experiences
693M+
Hunty Zombie · Action RPG
User Experiences
122M+
Jujutsu Beatdown · Battlegrounds
User Experiences
28.4M+
Anime Paradox X · Tower Defense
Contributed across titles
1.5B+
Combined User Experiences
Verified developer profile showing Lead Developer, Developer and Verified roles alongside a 1.5B+ user experiences contribution line

ROLE & VERIFICATION

Lead Developer on character work, Developer on systems and live-ops — credited and verifiable inside the studio servers running these titles. The three below account for roughly 840M+ of a portfolio clearing 1.5B+ User Experiences.

LEAD DEVELOPER DEVELOPER VERIFIED 3D / CHARACTER ART LIVE-OPS SUPPORT
CASE 01 · ACTION RPG / ZOMBIE SURVIVAL

Hunty Zombie

LEAD DEVELOPER · CHARACTER & COMBAT ASSET
Armoured white rabbit boss character for Hunty Zombie, holding a multi-barrel holographic egg launcher with a bandolier across the chest
HUNTY ZOMBIERIGGED · TEXTURED · SHIP-READY

Event boss built into a 693M user experience title

LEAD DEVELOPER · DEVELOPER CONTRIBUTION

The armoured rabbit anchors the seasonal event tier — a silhouette that reads at Roblox render distance and still holds up on the reward-screen close-up. Launcher, bandolier and plating were modelled as one continuous kit, so variants swap without re-rigging.

Delivered end to end: silhouette pass, production mesh, texture set, rig, and in-engine validation against the title's existing combat animation stack.

LIVE METRICS

693M+
User Experiences
2.4M+
FAVOURITES
88%+
RATING
Top 1%
ACTION RPG

RESULTS & IMPACT

  • Shipped into the highest-traffic title in the portfolio — live at ~693M user experiences, zero post-launch rework tickets.
  • Event-tier retention hook. A named boss gives the seasonal loop something worth re-entering for.
  • Modular weapon kit. The launcher detaches — future events reskin it without touching the base mesh.
  • Performance-safe. Poly budget and atlas held inside the title's mobile-first ceiling — no measurable frame cost on low-end devices.

Reel unavailable — see it running live.

Open Hunty Zombie on Roblox →
FINISHED OUTPUT · IN-GAME SHOWCASE View the live experience ↗
CASE 02 · ACTION / BATTLEGROUNDS

Jujutsu Beatdown

DEVELOPER · HIGH-FIDELITY CREATURE WORK
Large white serpent summon model with open jaws, fangs and dark dorsal markings, branded Sorcerer Ascension
SORCERER ASCENSIONSEGMENTED SPINE · DEFORM-READY

A summon built to sell the biggest move in the kit

DEVELOPER CONTRIBUTION · CHARACTER & SYSTEMS

A serpent has to coil, strike and recoil convincingly while staying legible in a crowded arena. Built on a segmented spine with even ring topology down the full length, so animators can drive whip and coil motion without pinching.

Fang geometry, inner-mouth material and jaw articulation were authored for the close camera the ultimate cuts to at cast time. Shipped with the Sorcerer Ascension presentation layer.

LIVE METRICS

122M+
User Experiences
Action
BATTLEGROUNDS
High
SESSION DEPTH
Live
ONGOING TITLE

RESULTS & IMPACT

  • Ultimate-tier payoff in a 122M user experience title — reads at arena scale and in close-up.
  • Clean deformation at length. Even ring topology removed the pinching that forces creature redesigns mid-production.
  • Animator-ready on delivery. Segmented spine and jaw controls handed over without a rig-fix pass.
  • Reusable template. The body system is the base for further elongated-creature variants in the same title family.

Reel unavailable — see it running live.

Open Jujutsu Beatdown on Roblox →
FINISHED PRODUCT · 321,293 views Oct 4, 2025 View the live experience ↗
CASE 03 · STRATEGY / TOWER DEFENSE

Anime Paradox X

DEVELOPER · CHARACTER + COMMUNITY INFRASTRUCTURE
White-haired muscular anime fighter unit in a white and black outfit with oversized gauntlets, for Anime Paradox X
ANIME PARADOX XUNIT-TIER · SILHOUETTE-FIRST

Unit design plus the infrastructure the community runs on

DEVELOPER · DISCORD ROLES & COMMUNITY SYSTEMS

Built silhouette-first — oversized gauntlets, sharp hair mass, high-contrast white-on-black — so the unit stays readable on a crowded board and still holds detail on the unit card.

Work extended past the asset: Discord role architecture, permissions and infrastructure for the server carrying the player base between updates.

LIVE METRICS

28.4M+
User Experiences
Strategy
TOWER DEFENSE
High
ENGAGEMENT
Active
UPDATE CADENCE

RESULTS & IMPACT

  • Board-legible at unit scale — still identifiable in a full late-wave board state.
  • Two-surface asset. One model covers the top-down gameplay read and the summon card — no separate hero mesh.
  • Community layer hardened. Role and permission structure gave moderators a hierarchy that held as the server scaled.
  • Update-cycle ready. Delivered inside the live cadence, matching the established unit art direction.

Reel unavailable — see it running live.

Open Anime Paradox X on Roblox →
FINISHED PRODUCT · IN-GAME SHOWCASE View the live experience ↗
RESULTS, DELIVERED

More ships every week.

The rest of the pipeline — further character work, systems and live-ops — is under NDA or queued for Volume Two. If you run an experience and need art or infrastructure that survives real traffic, start here.

We typically reply within 48–88 hours