Early document. Figures are point-in-time; several engagements stay under NDA.
Everything shown here is what the NDA allows.
ROLE & VERIFICATION
Lead Developer on character work, Developer on systems and live-ops — credited and verifiable inside the studio servers running these titles. The three below account for roughly 840M+ of a portfolio clearing 1.5B+ User Experiences.
Hunty Zombie
Event boss built into a 693M user experience title
The armoured rabbit anchors the seasonal event tier — a silhouette that reads at Roblox render distance and still holds up on the reward-screen close-up. Launcher, bandolier and plating were modelled as one continuous kit, so variants swap without re-rigging.
Delivered end to end: silhouette pass, production mesh, texture set, rig, and in-engine validation against the title's existing combat animation stack.
LIVE METRICS
RESULTS & IMPACT
- Shipped into the highest-traffic title in the portfolio — live at ~693M user experiences, zero post-launch rework tickets.
- Event-tier retention hook. A named boss gives the seasonal loop something worth re-entering for.
- Modular weapon kit. The launcher detaches — future events reskin it without touching the base mesh.
- Performance-safe. Poly budget and atlas held inside the title's mobile-first ceiling — no measurable frame cost on low-end devices.
Reel unavailable — see it running live.
Open Hunty Zombie on Roblox →Jujutsu Beatdown
A summon built to sell the biggest move in the kit
A serpent has to coil, strike and recoil convincingly while staying legible in a crowded arena. Built on a segmented spine with even ring topology down the full length, so animators can drive whip and coil motion without pinching.
Fang geometry, inner-mouth material and jaw articulation were authored for the close camera the ultimate cuts to at cast time. Shipped with the Sorcerer Ascension presentation layer.
LIVE METRICS
RESULTS & IMPACT
- Ultimate-tier payoff in a 122M user experience title — reads at arena scale and in close-up.
- Clean deformation at length. Even ring topology removed the pinching that forces creature redesigns mid-production.
- Animator-ready on delivery. Segmented spine and jaw controls handed over without a rig-fix pass.
- Reusable template. The body system is the base for further elongated-creature variants in the same title family.
Reel unavailable — see it running live.
Open Jujutsu Beatdown on Roblox →Anime Paradox X
Unit design plus the infrastructure the community runs on
Built silhouette-first — oversized gauntlets, sharp hair mass, high-contrast white-on-black — so the unit stays readable on a crowded board and still holds detail on the unit card.
Work extended past the asset: Discord role architecture, permissions and infrastructure for the server carrying the player base between updates.
LIVE METRICS
RESULTS & IMPACT
- Board-legible at unit scale — still identifiable in a full late-wave board state.
- Two-surface asset. One model covers the top-down gameplay read and the summon card — no separate hero mesh.
- Community layer hardened. Role and permission structure gave moderators a hierarchy that held as the server scaled.
- Update-cycle ready. Delivered inside the live cadence, matching the established unit art direction.
Reel unavailable — see it running live.
Open Anime Paradox X on Roblox →More ships every week.
The rest of the pipeline — further character work, systems and live-ops — is under NDA or queued for Volume Two. If you run an experience and need art or infrastructure that survives real traffic, start here.
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